I am trying to use the Kivy library for python in the Eclipse IDE. I have tried some solutions that I have found on google but none of them seem to work. I am using Mac OSX 10.7 with python 2.7.
I have installed the kivy setup.py file with the command
python setup.py install
I now how a kivy folder in /Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/. In eclipse I go to Preferences->PyDev->Interpreter and where I can add libraires I add that path and apply the changes. When writing python code I can now import everything I need from kivy without error and write code with code completion using the kivy modules. When I try to run the project with the code,
import kivy from kivy.app import App from kivy.uix.widget import Widget class PongGame(Widget): pass class PongApp(App): def build(self): return PongGame() if __name__=='__main__': PongApp().run()
I get the error,
How can I setup eclipse so I do not get this error and I can run Kivy programs straight from eclipse?
In a recent Google Groups post , Russell Owen outlined how he built a 64-bit version of PyGame 1.9.1 for Mac OS X 10.6 (Snow Leopard), and also provides a URL to a pre-built 64-bit PyGame OS X binary dmg file!
Russell’s instructions were:
Building pygame 1.9.1 on Mac OS X 10.6 using XCode 3.2.6 2012-04-12 I was building this for a binary distribution that would run against python.org's 64-bit Python 2.7.2, for use on Mac OS X 10.6 and later. * Install dependencies: - libjpeg (use ./configure, make, sudo make install) - SDL and extra packages (use precompiled framework builds): - SDL - SDL_mixer - SDL_image - SDL_ttf - portmidi (use CMake as per the instructions) * Delete shared libraries in /usr/local/lib (if you want to build a binary installer that can be used elsewhere). * Check for /usr/local/lib/portmidi.a and if not found, make it a symlink from /usr/local/lib/portmidi_s.a or whatever portmidi got installed. * Modify config_darwin.py to include '/usr/X11/include' and '/usr/X11/lib': incdirs = ['/usr/X11/include', '/usr/local/include'] libdirs = ['/usr/X11/lib/', '/usr/local/lib'] (since libpng and libfreetype are standard in /usr/X11) * Configure pygame and make sure it finds everything: python config.py As of 2012-04-12 on Mac OS X 10.6 I found that png was NOT found. I have no idea why, but I went ahead and installed it manually. Also SCRAP is not found, but apparently that is normal for Mac OS X. * Build pygame normally python setup.py build bdist_mpkg (or sudo python setup.py install if you don't want a binary installer)
Hopefully, these instructions will work on more recent versions of OS X and XCode (please let us know if they do).